Tuesday, February 17, 2015

3 Ways that Inner Kids Depersonalize Adult Characters in Ageplay Groups

Inner kids in ageplay groups are notorious for treating every adult like they are "any adult." What I mean by this is that the adult is left feeling as though his personality matters less than his availability. As long as the adult is willing to adopt/punish/cuddle/spoil the inner child, it could be anybody with a name and a gender. Most child players prefer one gender over the others (I used to like male adults, but gender matters less to me now than it used to), but for the most part, the availability is the most important factor in ageplay.

While this might not be a problem for most people who play adults in age play groups (after all, many adult players want nothing more than to adopt cute inner kids), the purpose of Birchwood Isle is to be a dynamic, rich environment with a wide array of different characters to choose from. 

Personality matters on Birchwood Isle.

We want everybody thinking about how they build their characters, whether they identify their character as an "inner" or not. A fully-developed character includes positive and negative traits, hobbies, skills, hopes, dreams, fears, and overall is a well-rounded person

You treat your inner child as a person, so why not treat the adults in a group in the same way that you'd want your character treated? Look at it this way: If you believed that an adult was "shopping" for kids to add to their family and chose the first one they came across because the first one was the most "convenient," wouldn't it bother you, especially if your inner kid wasn't the first one the adult came across?

Hopefully you can understand how this would be an issue for adults the same as it would be for child characters. So let's look at the ways in which child players treat adult players as though their character is simply a convenience.

  1. They accept the first adult offering to add their inner child to the family. We understand that in most cases there isn't a lot of variety staring you in the face because most ageplay groups have more children than they do adults (Birchwood Isle is no exception to this rule!). However, we've also noticed that many players will take up the first offer without chemistry testing or play testing a variety of scenarios (including discipline situations). In this way, the adult is only a convenience because his personality doesn't matter so much as his willingness to parent them does.
  2. They treat every adult as though they are the same as every other adult. This is particularly common during punishment threads, because the child player treats the punishment as though anyone could be delivering it. A couple of times I've felt as though I'm working with a copy and paste job from previous punishment threads, and that particularly hurts because each of my adults spanks differently. While the formula is roughly the same, the characters are different.
  3. They become angry or belligerent when the desired outcome doesn't happen. A few months back, this happened on Birchwood Isle: One of our members had an end-game in mind for their character, and instead of following the planned thread, they pushed for more (a harder spanking). The result was not what they desired, as the adult in the thread would have either walked away or (being a cop) called for backup to take down the defiant kid. In this case the member became irate that the adult in the thread didn't change his personality to meet the needs of the child.
Try to remember that your inner kid's needs are important, but that the needs and most of all the personality of the adult are also important to his or her player. The best stories are always mutually fulfilling, and you're more likely to find an adoptive parent for your inner kid if you treat the adults as unique individuals!

If you're interested in finding an ageplay group where every character (inner) is respected for his or her uniqueness, you should definitely...

Check out Birchwood Isle!

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